My essay Comfort Zone was shortlisted for PRISM International‘s 2015 Creative Nonfiction Contest, and was printed in the Fall 2016 issue. PRISM Prose Editor Christopher Evans interviewed me about videogames, systems and stories, and books that have maps in them.
Plopped into a platform-strewn obstacle course, haunted forest, or asteroid field, I would ransack every nook and cranny as if looting a couch for lost coins. I was a relentless adventurer, and one of the thrills of the 8-bit games I grew up with was that it was possible to exhaustively plunder those worlds. Even years before the internet wound its way to my small town, I could be reasonably certain that I had picked every pocket of the little planets that fit inside those plastic cartridges. There were fictional cities I knew more intimately than my own neighbourhood.