Make No Wonder is an HTML5 game where you explore a procedurally-generated wilderness landscape, collecting resources and building structures and tools to survive. The game was designed and coded by Matthew Hollett, and is under active development (mostly finished, but I'm still adding things). You can read some development notes on my blog.
I received a Professional Project Grant from the Newfoundland and Labrador Arts Council to work on this project. This has made a huge difference in the amount of time I am able to devote to the project, and I'm very thankful for their support.